Friday, 28 September 2012
Interim Reflection
The main feedback I got from the interim presentation was to make sure I was very critical when its comes to finalizing and refining my work. Because I have so many interactions planned for my final piece I think I will find that many will change or be left behind as I go depending on how effective each one is and what it brings to the game. I have put in a lot of ideas for interactions my game has, however sometimes simple is effective. Overall, my idea seemed to get a good response, i think the 'cute' cartoon factor i proposed is what made it most unique and will be a feature I need to maintain in my final.
Labels:
development,
DSDN142,
P3
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